![]() ![]() ![]() If you want to whack up the difficulty, a more powerful spell caster like a Diviner or a much harder melee like a Blackguard can increase the challenge. This leaves the PCs with the advantage in action economy (6 turns compared to 5), the priest is an easy kill, the mage has some spicy things to throw but most of the enemy 'party' are simple "on my turn I attack" dudes. It should be a fun but fairly easy encounter. ![]() Instead of building PCs, construct a party from existing NPC monster stat blocks, and keep things simple - you don't have the mind-space to effectively manage 6 characters with all the abilities. If you have 6 x level 7 PCs up against 6 x level 5s, they'll drop at least one one of them before they get a turn, and on turn 2 they'll drop 2-3 more with both level and number advantage so your fight will be over in 2-3 turns.īut party vs. Do you want to face one of your PCs with Action Surging warriors throwing 4 attacks their way? If there are 3 level 5 spellcasters on the enemy team, that's still potentially 24d6 worth of fireball damage to cope with. Player characters are glass cannons - they hit hard but don't have all that much hit points.
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